Responsible for tire smoke VFX particle system authoring, flipbook textures simulation and rendering
Responsible for backfire VFX particle system authoring, flipbook textures simulation and rendering
Responsible for gravel & gravel dust particle system authoring, flipbook textures simulation and rendering
Responsible for grass & grass dust VFX particle system authoring, flipbook textures simulation and rendering
Responsible for tire rain mist VFX particle system authoring, flipbook textures simulation and rendering
Responsible for cloth simulation and Vertex Animation Texture baking for flags
Responsible for river flow map and foam map generation, water splash particle system and flipbook texture authoring.
Responsible for gravel dust particle system authoring, flipbook textures simulation and rendering. Authored base particle shaders that are used across all VFX
Responsible for fireworks, and vertical comet fireworks VFX particle system authoring, flipbook texture simulation and rendering
Responsible for fireworks VFX particle system authoring, flipbook textures simulation and rendering
Responsible for daytime fireworks VFX particle system authoring, flipbook textures simulation and rendering